Warning Screen

The Warning Screen is a customizable full screen overlay. It displays alerts, prompts, and error messages. It supports instructional buttons for user interaction and input handling.
C# API Reference
Accessor
ScaleformUI.Main.Warning
Properties
- IsShowing (
bool): Returnstrueif the warning screen is currently active and rendering. - IsShowingWithButtons (
bool): Returnstrueif the warning screen is active and displaying instructional buttons.
Events
- OnButtonPressed: Triggered when the user selects one of the instructional buttons.
public delegate void PopupWarningEvent(InstructionalButton button);public event PopupWarningEvent OnButtonPressed;
Methods
- ShowWarning
Displays a warning screen with the specified text and layout options.
public async void ShowWarning(string title,string subtitle,string prompt = "",string errorMsg = "",WarningPopupType type = WarningPopupType.Classic,bool showBackground = true)
- UpdateWarning
Updates the text or layout of the currently active warning screen.
public void UpdateWarning(string title,string subtitle,string prompt = "",string errorMsg = "",WarningPopupType type = WarningPopupType.Classic,bool showBackground = true)
- ShowWarningWithButtons
Displays a warning screen and binds a list of instructional buttons. Disables standard controls to await user input.
public async void ShowWarningWithButtons(string title,string subtitle,string prompt,List<InstructionalButton> buttons,string errorMsg = "",WarningPopupType type = WarningPopupType.Classic,bool showBackground = true)
- Dispose
Closes the warning screen and cleans up the scaleform resources.
public void Dispose()
Enums
WarningPopupType
Defines the visual style of the warning screen.
public enum WarningPopupType
{
Classic,
Serious
}
Lua API Reference
Accessor
ScaleformUI.Scaleforms.Warning
Methods
- IsShowing
Returns
trueif the warning screen is currently active.ScaleformUI.Scaleforms.Warning:IsShowing() - IsShowingWithButtons
Returns
trueif the warning screen is active and displaying instructional buttons.ScaleformUI.Scaleforms.Warning:IsShowingWithButtons() - ShowWarning
Displays a warning screen.
ScaleformUI.Scaleforms.Warning:ShowWarning(title, subtitle, prompt, errorMsg, warningType, showBackground)
- UpdateWarning
Updates the text or layout of the active warning screen.
ScaleformUI.Scaleforms.Warning:UpdateWarning(title, subtitle, prompt, errorMsg, warningType, showBackground)
- ShowWarningWithButtons
Displays a warning screen with instructional buttons and disables standard controls.
ScaleformUI.Scaleforms.Warning:ShowWarningWithButtons(title, subtitle, prompt, buttons, errorMsg, warningType, showBackground)
- Dispose
Closes the warning screen.
ScaleformUI.Scaleforms.Warning:Dispose()
Callbacks
- OnButtonPressed
Function called when the user presses one of the instructional buttons.
ScaleformUI.Scaleforms.Warning.OnButtonPressed = function(button) end
Runnable Examples
C# Example
This example shows how to display a warning screen, update its prompt text over a countdown, and handle button selection.
using System;
using System.Collections.Generic;
using CitizenFX.Core;
using ScaleformUI;
using ScaleformUI.Scaleforms;
public class WarningScreenTest : BaseScript
{
public WarningScreenTest()
{
Tick += OnTick;
}
private async Task OnTick()
{
if (Game.IsControlJustPressed(0, Control.FrontendSocialClub))
{
// Example 1: Simple warning with a countdown
ScaleformUI.Main.Warning.ShowWarning(
"ALERT",
"The server will restart soon.",
"Please save your progress.",
"ERROR_CODE_01",
WarningPopupType.Classic,
true
);
await Delay(3000);
ScaleformUI.Main.Warning.UpdateWarning(
"ALERT",
"The server will restart soon.",
"Restarting in 3 seconds...",
"ERROR_CODE_01",
WarningPopupType.Classic,
true
);
await Delay(3000);
ScaleformUI.Main.Warning.Dispose();
// Example 2: Warning with interactive buttons
List<InstructionalButton> buttons = new List<InstructionalButton>()
{
new InstructionalButton(Control.PhoneSelect, "Confirm Selection"),
new InstructionalButton(Control.PhoneCancel, "Cancel Action")
};
ScaleformUI.Main.Warning.ShowWarningWithButtons(
"CONFIRMATION REQUIRED",
"Do you want to delete this character?",
"This action cannot be undone.",
buttons,
"WARN_DELETE",
WarningPopupType.Serious,
true
);
ScaleformUI.Main.Warning.OnButtonPressed += (button) =>
{
Debug.WriteLine($"User selected: {button.Text}");
};
}
}
}
Lua Example
This example shows how to display a warning screen, update its prompt text, and handle button selection in Lua.
local function ShowInteractiveWarning()
local confirmButton = InstructionalButton.New("Confirm", -1, 191, 191, -1)
local cancelButton = InstructionalButton.New("Cancel", -1, 194, 194, -1)
local buttons = { confirmButton, cancelButton }
ScaleformUI.Scaleforms.Warning:ShowWarningWithButtons(
"DANGER ZONE",
"You are entering a restricted area.",
"Press Confirm to proceed or Cancel to turn back.",
buttons,
"RESTRICTED_ACCESS",
1, -- Serious type
true
)
ScaleformUI.Scaleforms.Warning.OnButtonPressed = function(button)
if button.Text == "Confirm" then
print("Player confirmed entry.")
else
print("Player cancelled entry.")
end
end
end
RegisterCommand("testwarning", function()
ShowInteractiveWarning()
end, false)